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In Your DreamsDigital media bring to life real collectionsSuzanne KeeneConsultant |
In museums, we have a problem of success. In the course of the last 50 years, we have added to the collections at a huge rate. As Gosling pointed out in mda Information Vol 2 No 2 September 1996 "at an annual growth rate of 1.5% the size of the Nation's Collections will double within 47 years. A century hence it will have increased by almost 450%". This is the average rate of increase as reported by Lord and Lord (1989), and almost any museum collection will provide confirmation (e.g., those cited in Keene 1996). Unfortunately, although they have policies guiding them as to what they collect, very few museums besides art galleries have a clear idea of why they are collecting: what their collections are to be useful for.
One way of making collections useful is to encourage people to visit and enjoy the collections in store. But stores are not designed for this purpose, and of themselves they may not be very interesting to visit. It is possible that the technology of electronic information and digitisation could help us here. Objects do have stories to tell, and often riveting associations. If one has a knowledgeable guide, a tour of the stores can be an inspiring experience. How can we use information and digital technologies to create new inspiring experiences, that will illuminate more of our collections, and that can be shared by hordes of people? It would be especially helpful if the information already being built in museums' collections databases - knowledge bases - could be linked to the object: i.e., the virtual collection could be brought together with the actual collection. This paper sets out to imagine just a few ways in which currently or imminently available technology could bring this about.
Many objects in stores do speak to visitors: but not as we would hope. They look so obscure, boring and often dusty that they say very clearly, "Walk on by!" - and visitors do, with no more than a glance. But suppose some objects literally could speak to you?
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| Simple - why has no-one done it! Perhaps they have? This is not the same as portable sound systems where the visitor carries round cumbersome equipment and inputs numbers to listen to pre-recorded information. The special features of this idea are first, that the collection database is the source of the information; and second, that the voice appears to come from the object. It would be a very direct experience if the object was perceived itself to speak. Maybe many objects would be speaking at once? Excellent - a store full of chattering objects. |
This idea addresses the problem of costume collections. Clothes are essentially meant to be worn in social circumstances - they are meant to move, to be worn by people, not arranged on figures (sometimes headless!) or on hangars. Museums can't use historic costumes in this way, of course. But perhaps new technology could come to the rescue. It wouldn't even have to be very new technology to liven up costume displays.
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| This would play to the current visitor preference for experiential exhibitions, without prejudicing the conservation of delicate textiles. In the further future, ghostly 3D virtual figures, as in holograms, could walk round among the displayed costumes. I haven't been able to find out whether this is possible yet. |
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This is already almost feasible, given enough ready money or the gift of persuasion. The Department of Computing Science at University College London are working on a project towards developing 'virtual costume' for clothing manufacturers and retailers. The aim is that web visitors to e-tail sites will be able to scan in their body characteristics and try on clothes electronically.
The Department is also working on realistic crowds, to populate virtual cities, towns and other places, such as those that are being created by technologically minded and equipped historians.
One interesting feature of this project is that it is partly funded by the
BBC for its planned digital service.
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UCL virtual reality / virtual figures www.cs.ucl.ac.uk/research/vr/ Projects/3DCentre/ www.cs.ucl.ac.uk/research/vr/projects.htm |
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National Curriculum subject search
www.nc.uk.net/servlets/KeywordsSearch?Subject=Hi
National Museums of Scotland Granton store
www.nms.ac.uk/granton/index.htm
| Euro money is going to make this happen!? TOURBOT is a project being developed by a European consortium lead by the University of Crete. TOURBOTs in their present form look just like Daleks (or dustbins). | ![]() |
| They are programmed to avoid bumping into objects or walls, and they will possibly avoid small children too. They interact with visitors to guide them round and explain exhibits. Ideally, the TOURBOTS will have been told beforehand about the tour that the visiting class has planned, and they will conduct the class to their chosen objects. | |
TOURBOT is one of the projects being funded under the Digicult programme described by Bernard Smith, and there are lots of other imaginative projects to check out there.
TOURBOT:
www.ics.forth.gr/tourbot/
Some other Digicult projects:
www.cordis.lu/ist/ka3/digicult/en/visualisation.html
The project runs alongside a Designated Collections Challenge Fund project to create a collection database with an image of every object. The database is drawn on in the rich visial recreations of the CASA website, all of which are based on scholarly research and understanding.
The scope of the Digital Egypt website is amazing. Some special highlights
are:
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Attention to periods other than just ancient Egypt: for example the magnificent collection of Roman / Coptic panel paintings. |
| The way in which evidence of excavated features such as tombs is presented. There are diagramatic plans, with the location of objects plotted. For objects which exist in the collections, a click will show the object catalogue record. Scanned images of actual excavation records (tomb cards) can also be viewed. | ![]() |
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Similarly, online catalogue records of objects in the collections can be linked back to their findspots and contextual information. |
| A handling box for Roman Egypt, for schools. The contents are shown on the website, with related museum locations, so that a class can complement the box with a visit to the actual museum. | ![]() |
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Virtual reality models of temples, landscapes and tombs. In some cases, alternative interpretations are presented. |
Digital Egypt at the Petrie Museum, UCL
www.petrie.ucl.ac.uk/digital_egypt/
www.casa.ucl.ac.uk/digital_egypt/hawara/portraits
Keene, S. (1996) Managing Conservation in Museums. Oxford: Butterworth-Heinemann. (2nd edition forthcoming).
Lord, B and Lord, G D. (1989) The Cost of Collecting. Collection Management in UK Museums. HMSO.
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